Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

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[Feature Request] Improve client-server chunk relation

frosthuuund opened this issue ยท 0 comments

commented

Is your feature request related to a problem? Please describe.
I wish some enhancements in terms of client-server communication would be implemented.

Describe the solution you'd like
This mod could be improved at the few things:
Allow server to sending chunks for client even on server pause.
Implement the maximum amount of chunks that could be sent at one moment.
Make chunk generation speed separate value from noTickViewDistance.maxConcurrentChunkLoads.

Describe alternatives you've considered
Implement the new module in C2ME named "Suspended chunks" which operates chunks which located at reasonable distance from players. These chunks loaded and generated from and for the same storage as regular chunks, but doesn't tick as regular or "No-Tick View Distance" chunks. The usage of this module should be advertised by the server and regulated in config file.

Additional context
Below i attached the video that demonstrates that uncontrolled chunk sending to client could cause stutters and freezes.
https://files.catbox.moe/tgdgme.mp4