Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

231k Downloads

The lighting that calculates for No-Tick VD chunks after worldgen appears to be corrupted.

frosthuuuund opened this issue ยท 0 comments

commented

Describe the bug
Sometimes light spots or shadows from the first lightmaps on no-tick vd chunks have jagged edges on the chunk borders randomly.

To Reproduce
Steps to reproduce the behavior:

  1. Get the latest Terralith's datapack from the Stardust Labs website.
  2. Install C2ME with Freecam mod and/or Zoomify.
  3. Set in mod's config 127 chunks render distance.
  4. Raise the distance in the game settings.
  5. Create a single player world with added Terralith's datapack, as it floating islands make this bug more obvious.
  6. Keep locating these floating islands until you'll find these bugged lightmaps.
  7. Relog to make bugged lightning for generated chunks disappear.

Expected behavior
C2ME should not corrupt first lightmaps.

Screenshots
2024-07-21_07 50 31low

Runtime info (please complete the following information):

  • OS: 24h2 IoT Ent LTSC Preview + temurin21jdk
  • Minecraft version: 1.21
  • Mod version: 0.2.0+alpha+11.107+1.21

Crash reports / logs
https://paste.nolog.cz/?fdd5a83cd129be5c#CpjAddnRi8S9wnmffkN6sAMzaKkDoFsQ5dVV7ua5PRcB

Other mods
image

Checklist

  • I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • I searched for similar open issues and could not find an existing bug report on this.