Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

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Change no-tick view distance ingame

legosteenjaap opened this issue ยท 9 comments

commented

View distance option only changes fog above 32

commented

Euh, would you tell us what is your setup, it would help us to provide you some support.

commented

No-tick view distance is disabled by default in config and you need to manually enable that and specify a render distance in the config for now.

commented

No-tick view distance is disabled by default in config and you need to manually enable that and specify a render distance in the config for now.

ishland please tell me what needs to be enabled or disabled so that drawing more than 32 chunks would work?

commented

Screenshots of bug
2021-08-30_22 14 55
2021-08-30_22 15 29

This is my config:

Configuration for async io system

[asyncIO]
# (Default: true) Whether to enable this feature
enabled = true
# (Default: 3) IO worker executor parallelism
serializerParallelism = 3

Configuration for threaded world generation

[threadedWorldGen]
# (Default: true) Whether to enable this feature
enabled = true
# (Default: 6) World generation worker executor parallelism
parallelism = 6
# (Default: false) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = false
# (Default: false) Whether to allow reducing lock radius (faster but UNSAFE) (YOU HAVE BEEN WARNED)
# (may cause incompatibility with other mods)
reduceLockRadius = false
# (Default: false) (Experimental) Whether to enable global BiomeCache to accelerate worldgen
# This increases memory allocation
useGlobalBiomeCache = false

Configuration for general optimizations

[vanillaWorldGenOptimizations]
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = true

Configuration for no-tick view distance

[noTickViewDistance]
# (Default: false) Weather to enable no-tick view distance
enabled = false
# (Default: 12) No-tick view distance value
viewDistance = 12
# (Default: 6) No-tick view distance updates per tick
# Lower this for a better latency and higher this for a faster loading
updatesPerTick = 6

Configuration for clientside functions

[clientSide]
# (Default: true) Weather to enable c2me clientside features
enabled = true
# (Default: 64) Max render distance allowed in game options
maxViewDistance = 64

This is my modlist:
image

commented

It seems like the option is only client side and does nothing to the server making it completely useless. It also doesn't keep chunks farther loaded than normal when flying away.

commented

Will it be possible to have a higher view distance without having to also set no-tick-viewdistance alot higer?

commented

Will it be possible to have a higher view distance without having to also set no-tick-viewdistance alot higer?

It is planned in a future version.

commented

Implemented in 30d8e64

commented

This shouldn't be a problem in 1.18 as no-tick is now controlled by view distance slider.