Slow chunkloading when joining a world
DragonEggBedrockBreaking opened this issue ยท 3 comments
This is similar to a tic-tacs issue, but has a few differences:
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There is no FPS lag from my experience (tested both with and without sodium and the FPS is the same as without barium both times).
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It is less extreme than with tic-tacs (in tic tacs chunkloading just stops working, in barium, it freezes for ~20 seconds, then chunks start loading, then chunkloading freezes again, etc.)
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In tic-tacs, chunks stop loading after some time, whereas with barium, this issue occurs on joining a world, and becomes less severe after a few minutes. Even after a few minutes, it still freezes once in a while, but the freeze is shorter, and freezing becomes very rare.
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If phosphor is present, the issue doesn't last as long, and chunkloading starts working sooner (the issue still exists tho). I have not tested yet with starlight.
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If phosphor is present, i can interact with the unloaded chunks (e.g. place and break blocks inside them), and updating the chunks loads/renders them, but without phosphor, i cannot interact with the chunks. I have nt tested yet with starlight.
Hardware:
- i3 6100U
- 8GB 2133MHz RAM
- Intel HD Graphics 520
Software:
- LMDE (Linux Mint Debian Edition) 4
- MultiMC 5; 0.6.11
- Minecraft 1.16.5
- Fabric 0.11.1
- OpenJDK 11
- Barium 0.1.0-rc2
Can reproduce with:
i7 7500U
Intel HD Graphics 620
Windows 10 2004
AdoptOpenJDK 11
(all other things are the same, e.g. ram, mc version, fabric version, etc.)
I have not tested yet with starlight.
Just tested with starlight, and the exact opposite happens to before; chunks load fine, but despite my earlier comment without starlight:
There is no FPS lag from my experience
Starlight actually causes decreased FPS (for ~30 seconds) on joining the world.