Issues
- 1
Game Crash with C2ME and BetterEnd + Iris/Sodium
#276 opened by avilonlegends - 3
Carpet fake players behave abnormally when used with C2ME
#272 opened by Krouis1202 - 3
Porting FlowSched to 1.20.1
#273 opened by Ftrless - 5
Sky/Fog Breaks on render distances over 32
#274 opened by BenPerkins-HunterOrbit - 3
world rendering issue sodium
#275 opened by Lumenyl-Cal - 0
C2ME should not overwrite TheEndBiomeSource's getBiome method
#269 opened by gniftygnome - 5
[Bug] c2me with servercore causing the server randomly crashes
#270 opened by UnnamedWei - 2
Performance incompatibility with VS2
#271 opened by checkraisefold - 2
Massive log spam when SleepWarp is installed alongside C2ME
#253 opened by KirboSoftware - 0
Strange rendering stop
#251 opened by SpiritOTHawk - 1
C2ME and Alex Caves
#252 opened by DonorKrovi - 6
Sinytra Connector Crash
#257 opened by MrCubicYT - 1
Server Lags
#254 opened by DonorKrovi - 2
Incompatible with some mod
#255 opened by the-biggest-birfd - 10
C2ME doesn't work with Distant Horizons on Singleplayer only
#258 opened by Felfuwastaken - 1
CM2E Chunk/Area load crash on converted world
#259 opened by PotionMaster021 - 1
Anvile Heads and enforceSafeWorldRandomAccess
#260 opened by lexi-the-cute - 2
Ask for your permission
#261 opened by DSLZL - 0
RenderDistance set to default (12) if above 32 in options.txt
#262 opened by lankm - 2
Mod For 1.16.5
#263 opened by TheOnlineNinja22 - 0
Minor ClassNotFoundException
#264 opened by OS-Void - 2
Skybox border fog not working correctly, causing a sharp border on the horizon
#265 opened by Atirtra - 1
Log spam with Supplementaries
#266 opened by TropheusJ - 0
Is there any way to extend workers count?
#268 opened by Listum - 1
Make it possible to disable alpha.11.4 async entity check via config
#278 opened by TeslaP09 - 1
Pigmen quickly loosing agrro
#277 opened by TheSteeller - 2
Baritone crash
#279 opened by BobDotCom - 9
Cant Break blocks out of small spawn Area with C2ME enabled
#280 opened by xavroy2 - 4
Conflict's with wilder wilds
#282 opened by PixelSymbols - 3
World load crash.
#283 opened by deadspidervenom - 1
There are certain compatibility issues between c2me and carpet
#284 opened by TheWhiteDog9487 - 1
Causes World To Crash When Used With Geologic Expansion
#285 opened by LThreeZeroT - 1
Incompatibility with Hopo Better Mineshafts (possibly cocktail issue)
#286 opened by Retroactive-Android - 7
Bobby mod not working
#287 opened by reytes - 2
Docs/Description - Mention where C2ME doesn't help
#288 opened by robog-two - 1
Client-side crash with Sit!
#293 opened by Longie520 - 1
Client-side crash with "Sit!"
#294 opened by Longie520 - 0
Bobby stops working and spams logs when storage threads are stopped.
#295 opened by ayushthoren - 9
world freezes and no ticks happen
#289 opened by glittermutt - 1
Does this mod break any mechanics, whether glitches or not.
#290 opened by Cuteistfox - 1
read me on modrinth page doesn't link to readme
#291 opened by AlexanderwithaA - 3
Server crashes with similar crash report of #270
#296 opened by UnnamedWei - 1
Empty or non-existent pool
#297 opened by DTX3 - 3
Client crash when setting render distance 33-66
#298 opened by Art34222 - 1
help
#299 opened by strwightz - 1
Smoother chunk generation
#300 opened by vlad0-0 - 0
Treat inactive chunks (above 32) in the same way as Bobby chunks
#302 opened by frosthuuund - 0
[Question] Is this usefull with sinytra connector ? And noisium ?
#301 opened by zeid0ne - 0
Visual bug: Chunk updates which happened outside simdistance doesn't update visually
#303 opened by frosthuuund - 1
[Feature Request]: Save persistant states asynchronously in auto-save
#304 opened by Timongcraft