[1.20.1] Facades Disappear When I Return From Another Dimension
Shugabush opened this issue ยท 13 comments
I am also experiencing this issue. I can't fix them by breaking and re-placing. The issue is present across all types of facade, and all types of cable. There is obviously an object being placed, because I can break the invisible facades. They also retain their correct appearance in the inventory. The problem only occurs when using certain shaders, and persists past a shader reload. I have seen this behavior with both Complementary packs and the Solas shader pack. For Complementary, the problem does not exist at the low quality preset, but does exist at the medium quality preset as well as the high (default) preset. I was on the ultra quality preset when I placed them and they worked correctly. They also work correctly on Very High. Hope this info helps you track it down.
I experience the same thing. Whenever I return from another dimension they no longer render. I can re-apply by breaking it and placing it back, but, because I have a lot, I had to exit my save and come back instead.
when i have motivation
Do you know how long that will be? I'd like to request that you do it fairly soon, especially if it's not a difficult fix. This visual bug does bother me a bit in my world.
I'm terribly sorry, but I forgot to mention that this issue also happens when I first load the world (at least in the dimension that I'm in). But when I switch dimensions, it's fixed. So now the only issue is the facades disappear when I first load the world.
