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Upgraded exporters taking up a lot of performance RS2

Bellwar opened this issue · 7 comments

commented

ATM 2.47; CT 1.21.1-0.2.3, RS 2.0.0-beta2

I have Ultra Exporter with 2x speed and autocraft exporting into a chest for the main RS network. It is half full and this block is already eating 400micro sec/t, is this a normal amount? I have no machine doing anything close to that. Note this is even when nothing is being exported and chest is full. At this rate I wonder what the mega one will do to my world.

The same goes for Elite constructor. And is highly multiplied by using the tags filter. (the dye tag in these pictures makes difference of 200.

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commented
commented

This is an upstream issue in RS 2.

commented

Can you please give me a spark report?

commented

https://spark.lucko.me/98YVDH2Vrx

I hope I made it correctly.

commented

Hello, I noticed the same things while playing ATM10 (so, with RS2 too) and the main problem occurs when an autocrafting updrade is in the exporter

I think it's something related to com.refinedmods.refinedstorage.api.network.impl.node.iface.InterfaceNetworkNode$AutocraftOnMissingResources.onMissingResources() but not sure at 100%

I put here observable and spark reports, hoping it will help you

https://spark.lucko.me/1GL2tFUedE
https://observable.tas.sh/p/UkE1S

commented

I have a similar issue in ATM10, but with the importer. I just checked all importers—none of them have any filters set; they're all using the default settings.
Here is the Spark report:
https://spark.lucko.me/U12hP0rlWx

commented

Should be fixed with beta 12.