Caged Mobs

Caged Mobs

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Request: Config option for disabling the sampler's recipe and single used samplers.

warning-djkajslh opened this issue ยท 5 comments

commented

Hello, I want to use this mod in my pack and I want to make it so the caged mob farming method will be extremely difficult to exploit. I intended it to have dna samplers to have no recipe what so ever and can only be obtained as a rare loots from dungeons, and after one use, they will break, add in extra effort to have many mobs farmed.

My request are:

  • Add in a config option to have sampler's recipe disabled.
  • Add in a config option for one time used per samplers.

The reason to why I don't ask for cage's recipe to be disabled is because I want to use them as common decoration around my base.

commented

I will try to add mentioned config options, but I do not promise I can do it ;)

EDIT: You can disable any recipe with the use of the CraftTweaker, so I will not add this option. The second one I will look into.

commented

Yay, can you also take a look to see if the items in the mod is compatible via loot tables?

commented

Oh, I suppose it is possible with other mods to add any item to the world generation, but I'm not sure.
I will not do it myself in Caged Mobs, because I don't want to have anything generated in the structures.

commented

Loot tables are unfortunately not compatible and if I would like to implement them I would have to rewrite the whole drops system in my mod, so it won't happen sorry.

commented

Not like that, I meant loot table for the sampler or cage to be found in dungeons or structures.