Request: Config option for disabling the sampler's recipe and single used samplers.
warning-djkajslh opened this issue ยท 5 comments
Hello, I want to use this mod in my pack and I want to make it so the caged mob farming method will be extremely difficult to exploit. I intended it to have dna samplers to have no recipe what so ever and can only be obtained as a rare loots from dungeons, and after one use, they will break, add in extra effort to have many mobs farmed.
My request are:
- Add in a config option to have sampler's recipe disabled.
- Add in a config option for one time used per samplers.
The reason to why I don't ask for cage's recipe to be disabled is because I want to use them as common decoration around my base.
I will try to add mentioned config options, but I do not promise I can do it ;)
EDIT: You can disable any recipe with the use of the CraftTweaker, so I will not add this option. The second one I will look into.
Yay, can you also take a look to see if the items in the mod is compatible via loot tables?
Oh, I suppose it is possible with other mods to add any item to the world generation, but I'm not sure.
I will not do it myself in Caged Mobs, because I don't want to have anything generated in the structures.
Loot tables are unfortunately not compatible and if I would like to implement them I would have to rewrite the whole drops system in my mod, so it won't happen sorry.