Campanion

Campanion

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Tents damaged by outside sources (such as creeper explosions) remain broken when redeployed

Rayxanber opened this issue ยท 3 comments

commented

I am not sure what the intended behavior for tents when they take damage is, but we had one that took a hit from a Creeper explosion and some pieces fell off. Put it back in the bag, re-deployed it and the damage stayed. Is this intended, and is there a way to fix it?
2020-07-04_14 11 17

commented

The tents are now explosion resistant, but I'll leave this issue open as an "enhancement" so we can remember to add a way to repair tents in the future

commented

The tents are now explosion resistant, but I'll leave this issue open as an "enhancement" so we can remember to add a way to repair tents in the future

The best would probably be to either:

  • allow explosions do damage the contents but leave the tent intact (a tent is as precious as its contents);
  • in case of a repair system, the missing blocks of a tent would reduce the amount of blocks it can pack up, or it would disable the redeploy until it's repaired (so there's a reason other than cosmetics to repair it).

Because when tents used to break, one could abuse it to get more space to save blocks, and removed the concept of a tent.

commented

We could add a tent repair item that takes in string and fixes the tent