
Campfire backport incompatibility with FalseTweaks experimental threaded rendering
brandyyn opened this issue ยท 4 comments
I've pinpointed the issue:
This line needs to be replaced with:
boolean lighting = doDraw && GL11.glGetBoolean(GL11.GL_LIGHTING);
To suppress the opengl call when not in a draw-secure environment.
@connor135246 I would submit a PR but I can't get your mod to build in my workspace.
I've pinpointed the issue:
This line needs to be replaced with:
boolean lighting = doDraw && GL11.glGetBoolean(GL11.GL_LIGHTING);To suppress the opengl call when not in a draw-secure environment.
Thanks. Glad it's a simple fix.
@connor135246 I would submit a PR but I can't get your mod to build in my workspace.
Probably a dependency issue. I'll make the build instructions more clear about versions, sorry.
I've pinpointed the issue:
This line needs to be replaced with:
boolean lighting = doDraw && GL11.glGetBoolean(GL11.GL_LIGHTING);To suppress the opengl call when not in a draw-secure environment.
Thanks. Glad it's a simple fix.
When you get the time please release the fix :D