Whats the difference between Canary and Radium?
brucethemoose opened this issue ยท 8 comments
As the title says.
Because i don't understand fabric mappings which is used in architectury loom.. and top of that architectury forge loom contains a lot of issues with mixins.
Also this issue may be will get duplicated, i will pin it with a lot of text.
This issues are found in other unofficial forge forks of Lithium but it fixed in Canary.
fixed issues :
[1.18.2] Crash when moving hopper with piston using Quark - Asek3/Radium#58
Issue with loading wthit and radium [1.18.2] - Asek3/Radium#53
[1.18.2] Crossbows don't become loaded for AI (but otherwise works). - Asek3/Radium#49
[1.19] Villager professions broken - Asek3/Radium#38
Entities do not render with Radium installed - Asek3/Radium#28
radium and ferritecore are incompatible in 1.19 - Asek3/Radium#45
[1.18.1] Radium together with the Blue Skies mod makes their dimensions not render when entered -
Asek3/Radium#1
[1.18.1] Incompatibility with Immersive Engineering's Manual - Asek3/Radium#16
Issue with Revamped Wolf and Roadrunner - MaxNeedsSnacks/roadrunner#37
And a lot more issues is fixed but not tested because i improved the code quality as i can.
Also 1.18.2 contains a lot new optimizations from 1.19.2 Lithium updates.
And top of that i am going to add new optimizations from myself.
You say you fixed Asek3/Radium#28, what was the issue?
HUDs, block breaking particles, entities, particles and player hands are invisible, their sounds played, etc., but they were invisible.
it fixed by Canary.
I'm more asking what you are doing differently that fixes this and if you have a way to reproduce?
fixed issues :
[1.18.2] Crash when moving hopper with piston using Quark - Asek3/Radium#58
If this is fixed why is this issue not closed [1.18.2] Moving hopper with a piston causes a crash (Quark "Pistons Move Tile Entities" feature) #44