Canary

Canary

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Whats the difference between Canary and Radium?

brucethemoose opened this issue ยท 8 comments

commented
commented

Ah just saw your curse comment ๐Ÿ‘

commented

Actually, it does beg the question: why didnt you PR Radium?

commented

Because i don't understand fabric mappings which is used in architectury loom.. and top of that architectury forge loom contains a lot of issues with mixins.

commented

Also this issue may be will get duplicated, i will pin it with a lot of text.
This issues are found in other unofficial forge forks of Lithium but it fixed in Canary.

fixed issues :

[1.18.2] Crash when moving hopper with piston using Quark - Asek3/Radium#58
Issue with loading wthit and radium [1.18.2] - Asek3/Radium#53
[1.18.2] Crossbows don't become loaded for AI (but otherwise works). - Asek3/Radium#49
[1.19] Villager professions broken - Asek3/Radium#38
Entities do not render with Radium installed - Asek3/Radium#28
radium and ferritecore are incompatible in 1.19 - Asek3/Radium#45
[1.18.1] Radium together with the Blue Skies mod makes their dimensions not render when entered -
Asek3/Radium#1
[1.18.1] Incompatibility with Immersive Engineering's Manual - Asek3/Radium#16
Issue with Revamped Wolf and Roadrunner - MaxNeedsSnacks/roadrunner#37

And a lot more issues is fixed but not tested because i improved the code quality as i can.
Also 1.18.2 contains a lot new optimizations from 1.19.2 Lithium updates.
And top of that i am going to add new optimizations from myself.

commented

You say you fixed Asek3/Radium#28, what was the issue?

commented

HUDs, block breaking particles, entities, particles and player hands are invisible, their sounds played, etc., but they were invisible.
it fixed by Canary.

commented

I'm more asking what you are doing differently that fixes this and if you have a way to reproduce?

commented

fixed issues :

[1.18.2] Crash when moving hopper with piston using Quark - Asek3/Radium#58

If this is fixed why is this issue not closed [1.18.2] Moving hopper with a piston causes a crash (Quark "Pistons Move Tile Entities" feature) #44