Canary

Canary

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[1.18x / 1.19x] compatibility request for (ISNT -it shall not tick)

Cixon opened this issue ยท 1 comments

commented

Introduction

I really love the support that Canary has. It's one of the few mods out there for FML that's updated in modern day.
I primarily use this mod with my server but with the load I have, I'm always seeking more performance mods.
- enters It Shall Not Tick -

Context:
I tried ISNT alone and it was amazing, my game ran fairly and it shared similar performance results to Canary. ISNT - Instead of optimizing the ticks and etc, it limits entity ticking to within a configurable range of players.
In other words, freezes entities outside the range.

Issue/Problem:
When both Canary and ISNT is installed, everything freezes up. FPS stuttering, you name it. In fact, there was a moment of silence where I couldn't move at all and the client froze up completely.
(tested on a 1.18 single-player environment)

Desired Results:
A) Integrate a script/injection that would allow it coexist with ISNT. Canary functions the same but only within ISNT 's confined player configured range feature.

B) Adopt this idea from ISNT and implement it into Canary's basekit.

I highly appreciate everything you do for the FML community with all your optimization mods, I'd highly HIGHLY wish you the best wishes if you could fix this issue for me and general players, server owners alike !

commented

They are open-source which in the event you decide to add support for it, it may make your task a bit easier.
https://github.com/nanite/ItShallNotTick