Latest canary version causes crash when creating fluids using KubeJS
TheDrOfDoctoring opened this issue ยท 2 comments
Version Information
Canary-mc1.19.2-0.2.2
Relevant KubeJS and architectury versions: kubejs-forge-1902.6.0-build.142, architectury-6.5.8.2-forge
Expected Behavior
Registering fluids with KubeJS and Canary shouldn't crash the game
Actual Behavior
Registering fluids with KubeJS crashes the game with latest canary version, which does not occur on canary 0.2.0
Reproduction Steps
1 - Add this script to a file in the startup scripts folder of KubeJS (Directory is packfolder/kubejs/startup_scripts
):
StartupEvents.registry("fluid", event => {
event.create('soul_fluid')
.displayName('Soul Fluid')
.thickTexture(0xFFFFFF)
.bucketColor(0xFFFFFF))
})
2 - Game will crash with similar crash report on launch to the one attached. This does not occur with version 0.2.0 of canary.
Other Information
can you use this?
1.19.2