Slow culling(?)
The-PPWD opened this issue ยท 5 comments
When rounding an object, there appears to be a delay between when a region of blocks should be visible and when they are actually rendered. It is possible to position the player in a way that keeps these regions from ever being rendered. And only when moving the player so that that region moves further into the view does that region render.
I am using Lumi Lights in the screenshots, but it occurs with the Canvas shaders also.
Gonna pitch in my video as well for reference (link to Grondag's discord)
https://discord.com/channels/614624415631671316/614625541114298397/791672287401082911
I'm not sure if it helps, but I recently built a new computer and began experiencing this issue. Previously I was on a Haswell Xeon and GTX 1080 Ti using Windows 7, and I never noticed this. Now I'm on a Ryzen 5950x and a Radeon 6900xt using Windows 10, and it's very noticeable. It becomes very bad when looking out windows of structures.
Related PR: #241
(is a dirty fix and don't fix every culling problems)
Will be fixed in next release, similar to the fix proposed in #241