Emissive Materials are not applied when rendering entities in the player's inventory
Sollace opened this issue ยท 4 comments
Yeah, Canvas only apply post processing effects to the world. Material shader is still applied to GUI items but not post processing like bloom. I dunno if it can be a feature or not, could be a performance issue or design restrictions such as not letting buggy shader mess with the rest of the GUI.
I doubt that it would lag because there are not that many pixels in that very small window
This can be classified as #189, because it only applies shaders to worlds.