Emissive Materials are not applied when rendering entities in the player's inventory
Sollace opened this issue ยท 4 comments
This can be classified as #189, because it only applies shaders to worlds.
Yeah, Canvas only apply post processing effects to the world. Material shader is still applied to GUI items but not post processing like bloom. I dunno if it can be a feature or not, could be a performance issue or design restrictions such as not letting buggy shader mess with the rest of the GUI.
I doubt that it would lag because there are not that many pixels in that very small window