Changing resource packs in 1.17 is causing texture mismatch
spiralhalo opened this issue ยท 5 comments
Switching resource pack in/out causes certain quads to be rendered with the wrong material (not just the texture, as can be seen in this reflective blackstone brick side on a crafting table.)
Affected MC version(s): 21w14a
Affected Canvas version(s): 1.0.1539
Mods present during bug reproduction: Trees Do Not Float, Fabric API
Steps to reproduce:
- observe the sides of a crafting table, kelp, sand, texture of a bow item, an apple, poppy flower, etc (any of these)
- load a resource pack with a lot of texture/material (the ones I used was a texture pack called "Bloom" and Lumi PBR Ext)
- observe changes
Workaround: Restarting the game after changing resource packs prevents the bug (needs verification)
Still happening as of commit 74ffaf8 which I thought was the fix but I guess not.
More info:
- Loading a texture pack with different resolution than the current atlas causes the entire world to go crazy;
- Loading a texture pack with custom models but same resolution causes minimal texture error;
- Loading a shader pack with custom materials also causes minimal texture error;
- Loading Programmer Art causes no texture error so far;
- Unlike the original issue, material properties and shader seems no longer affected now (correctly assigned by block id), only texture.