Smooth lighting not applying correctly to snow layers
ChloeDawn opened this issue ยท 1 comments
Canvas version: 0.6.2.283
Indigo version: 0.1.3+9e67cf46
Configuration:
{
/* Applies material properties and shaders to items. (WIP) */
"itemShaderRender": false,
/* Reduces terrain lighting to full darkness in absence of moon/torch light. */
"hardcoreDarkness": false,
/* Makes terrain fog a little less foggy. */
"subtleFog": false,
/* Truly smoothh lighting. Some impact to memory use, chunk loading and frame rate. */
"hdLightmaps": true,
/* Slight variation in light values - may prevent banding. Slight performance impact and not usually necessary. */
"lightmapNoise": true,
/* Mimics directional light. */
"diffuseShadingMode": "SKY_ONLY",
/* Makes light sources less cross-shaped. Chunk loading a little slower. Overall light levels remain similar. */
"lightSmoothing": true,
/* Mimics light blocked by nearby objects. */
"aoShadingMode": "SUBTLE_ALWAYS",
/* Setting > 0 may give slightly better FPS at cost of potential flickering when lighting changes. */
"maxLightmapDelayFrames": 0,
/* Extra lightmap capacity. Ensure enabled if you are getting `unable to create HD lightmap(s) - out of space' messages. */
"moreLightmap": true,
/* Helps with chunk rebuild and also rendering when player is moving or many blocks update. */
"fastChunkOcclusion": true,
/* Draws multiple chunks with same view transformation. Much faster, but try without if you see visual defects. */
"batchedChunkRender": true,
/* Adjusts quads on some vanilla models (like iron bars) to avoid z-fighting with neighbor blocks. */
"preventDepthFighting": true,
/* Forces game to allow up to this many nanoseconds for chunk loading each frame. May prevent chunk load delay at high FPS. */
"minChunkBudgetNanos": 100000,
/* Output runtime per-material shader source. For shader development debugging. */
"shaderDebug": false,
/* Shows HD lightmap pixels for debug purposes. Also looks cool. */
"lightmapDebug": false,
/* Summarizes multiple errors and warnings to single-line entries in the log. */
"conciseErrors": true,
/* Writes information useful for bug reports to the game log at startup. */
"logMachineInfo": true
}