Canvas Dev visual issues
istvanmate opened this issue ยท 2 comments
First of all, big thanks for this mod! Awesome work!
System Informatinon
- Minecraft Version: 1.18pre4
- Canvas Version: 1.0.2220
- Operating System: Windows 11
- Graphics Card: 1050ti
Other mods and versions installed
- fabric-api-0.42.7+1.18
- betterdroppeditems-1.3.1-21w37a
- leaf-decay-1.3.0-1.17.1
- modmenu-3.0.0
- voicechat-fabric-21w44a-1.0.0
How you triggered the behavior
- tall and 2tall grass, flowers, I guess mushrooms affected by sunlight while being in the shadows
- dirt-grass contour shines in the shadows
- torch dynamic light is way too bright, further blocks receive the same amount of light that the close blocks
What you expected would happen
- tall and 2tall grass in the shadow should not be affected by sunlight
- torch dynamic light: light should be weaker overall, further blocks should receive less lighting than close blocks
Thank you for the report. The Dev pipeline is work-in-progress code and will often have visual flaws. The lighting model is mostly garbage - it was most recently use for testing shadow maps.
A future version of Canvas will have a better, supported pipeline with shadow map and other "advanced features."