blocks above y=319 refuse to render in dimensions with custom height limit
wouu opened this issue ยท 2 comments
System Informatinon
- Minecraft Version: 1.18.1
- Canvas Version: 1.0.2282
- Operating System: windows 11
- Graphics Card: geforce rtx 2080s
[11:09:08] [Render thread/INFO]: ================== CANVAS RENDERER DEBUG INFORMATION ==================
[11:09:08] [Render thread/INFO]: Java: 17 64bit Canvas: 1.0.2282
[11:09:08] [Render thread/INFO]: CPU: 4x Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
[11:09:08] [Render thread/INFO]: LWJGL: 3.2.2 build 10
[11:09:08] [Render thread/INFO]: OpenGL (Reported): NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 GL version 3.2.0 NVIDIA 497.09, NVIDIA Corporation
[11:09:08] [Render thread/INFO]: OpenGL (Available): 3.2
[11:09:08] [Render thread/INFO]: glBufferStorage: Y
[11:09:08] [Render thread/INFO]: KHR_debug: Y
[11:09:08] [Render thread/INFO]: ARB_conservative_depth: Y
[11:09:08] [Render thread/INFO]: (This message can be disabled by configuring logMachineInfo = false.)
[11:09:08] [Render thread/INFO]: ========================================================================
How you triggered the behavior
- i couldn't be bothered to make a troll science meme to put here, so here's a legitimate explanation instead
- enter a dimension with a height limit higher than y=320
- look up
What you expected would happen
- the entire dimension should render up to the render distance
What actually happened
- no blocks above y=319 render, and when the camera is above that point, nothing renders at all
Logs and screenshots
screenshot without canvas, at a y level just below 320:
roughly the same screenshot, but with canvas (notice how only the lower blocks render):
Should be fixed by be05407