Color Depth Render Error in Resource Pack
T0paz opened this issue ยท 2 comments
I just built canvas to test out the bloom shaders, and I found that with the Lithos resource pack, the Shroomlight animated texture renders with far fewer colors than it should. In the attached image, you can see what the block looks like under the canvas renderer, and what it looks like rendered in hand/as an entity. I'm pretty sure this has to do with some Lithos textures having reduced color to save space in the pack, but I can't see anything immediately suspect when I open up the textures in GIMP.
I'm running Ubuntu 20.04 with an NVIDIA RTX 2060, and the latest drivers.