Client-side storage of data per-server
LoganDark opened this issue ยท 1 comments
I'm currently talking with someone who's making a client-side mod for defining areas of the world, and I thought "cardinal components would be perfect for this"... but I can't find any info or documentation about storing things when you're connected to a server, I can only find info about how to replicate components between client and a server that also has the mod installed.
Are client-only components supported? Specifically, storing components per server world? Is this a use-case that CCA would be interested in supporting?