How do you interact with value after registering it
Eilux opened this issue ยท 7 comments
I have my component interface and implementation, I have the entrypoint set up and the NBT data appears in game, but how do I interact with my component implementation class in order to change and read the value stored there?
Usually that is accomplished by invoking one of the many get*() methods on your registered ComponentKey
.
if you attached your component to players, you do KEY.get(player)
, if you attached it to chunks you do KEY.get(chunk)
, etc.
I'm defiantly doing something wrong here the game crashes whenever I run this line:
Components.MODE_KEY.get(client.player).incrementPlaceMode();
Could you post a crash report ? You may have forgotten to add your registration class as an entrypoint.
Wiki page: https://github.com/OnyxStudios/Cardinal-Components-API/wiki/Registering-and-using-a-component#3-attaching-your-component
Sorry for the delay in reply I did some poking around and fixed the crash but now I'm facing a new problem I need to read and write the NBT data for my component but I don't know what argument it expects for readFromNBT() and writeToNBT()