Multipass rendering support for covers
lawremi opened this issue ยท 1 comments
The Geologica mod uses overlays to render its bricks and cobble variants, via the default block renderer but with getBlockRenderPass()
returning 1
, and uses canRenderInPass()
to know which icon to return. I think all that is needed is a call to canRenderInPass()
here instead of the current check based on ==
. I could try it and submit a PR, if you think it's a workable approach.