Multiplayer sounds are wrong
HanPrower opened this issue ยท 1 comments
v3.3.4 on Forge 1236.
Searched and didn't see a similar issue (I hope I didn't miss it).
In Multiplayer when another player walks over a skinned carpenters block it makes a "popping" sound instead of the walking sound.
i.e. dirt on a slope will "pop" instead of crunch when another player walks over it.
I've been fiddling with this particular code section for hours, and it still needs some work. Upon further inspection, it turns out I need to approximate where the sound originates from in multiplayer, which is making it difficult to pinpoint where a cover is located. I plan on making more changes before release.