Blocks on chunk boundary may break EnderIO conduit rendering
mx86 opened this issue ยท 1 comments
The EnderIO issue is SleepyTrousers/EnderIO-1.5-1.12#2812
Placing any Carpenter's Block on a chunk border causes rendering issues with EnderIO conduits and facades in other chunks. I've got a few screenshots here to illustrate. I believe it's a bug in EnderIO because no other mod blocks have the issue, but I figured it might not be a bad idea to report it here since only Carpenter's Blocks seems to cause it.
To be very specific, you call ForgeHooksClient.setRenderPass() but never clean up afterwards. Do ForgeHooksClient.setRenderPass(-1) when you are done. Also, this might not be the render pass you want to fake. The traditional block render passes are behind getWorldRenderPass().