[EDUCATIONAL] May we get in contact?
LKimpton opened this issue ยท 6 comments
Hey,
I'm struggling to identify some of your code - I wish to adapt the aspect of getting all the blocks to render over your block. I understand you have your frame block, but how do you get away without having to register all the other types of blocks that cover it and how do they get all their properties ect? It would be nice if I could get your skype as im sure I would have more questions as I go alone.
I know this seems kind of forward, and also understand if you're too busy. The people on the forge forums expect you to know java inside and out before they offer help. Thanks in advance,
Antony.
Skype: KimptonBiz
I will consider putting together a sample mod that features a single block that can be covered. Then you'll be able to just branch off of it.
https://github.com/LKimpton/Lathe Hey look, I managed to get my code on GitHub, maybe that will help you understand what I'm trying to achieve. where I state Stone and Brick Columns, I really only want one value that's generic for all blocks. Like your frames, and then it automatically registers all the blocks and grabs their properties. So that all mod blocks can be turned into a column.
I see you're using tile entity renderers with models - that's not exactly what I do with this mod. Everything is drawn as blocks.
As far as your process: it sounds a little different than what I do. I grab block properties when you right click on a frame. Are you wanting to register columns for all the blocks as in-game items?
For your type of rendering scenario, dwmiller does something similar with his colored chests mod here: https://github.com/dmillerw/Colored-Chests
Yes I wish to register columns for all blocks and grabbing their properties - I'm assuming there is a big array with all the block names that I can just throw into an instance and register a bunch of blocks under one registry?