Collapsible blocks don't snap to pixels anymore
roughskeleton opened this issue ยท 3 comments
I wasn't really sure how else to word this issue. Basically, how the collapsible blocks used to work was that they had a minimum height of one pixel, and you could adjust each corner up and down, up to the maximum size of a single block, or 16 pixels. Each "setting" would snap to a pixel of the standard texture resolution, so you could, say, effectively create a regular slab using a collapsible block.
Now that collapsible blocks start completely flat on the ground, however, they no longer snap per pixel. They still have only 15 settings, and can no longer properly create a half block. Either you come up half a pixel to short at 7 clicks:
Or you come up half a pixel too tall, at 8 clicks:
This should probably be changed to allow the collapsible blocks to have 16 height settings, now that they start flat. That way, they'd still be able to properly snap to each pixel, and not interfere with any other sized blocks.
Had to be changed to 15 steps to allow the completely flat state, which I actually prefer. I will explore adding extra data to make it a full 16 steps.
Ahh, crap. I didn't think about that. Well, if you can think of some way to allow the full 16, that'd be awesome. But if it's more work than it's worth, then it's not super important. My main use would be for half-height slopes, and they work a lot better already as it is now than before. Only issue is that from some angles, you can still see either a slight indent, or slight bump, depending on if you go with 7 or 8 clicks.
Thanks for the quick reply, though. That's pretty awesome. :D