[Suggestion] Piglin bartering limit
James103 opened this issue ยท 3 comments
As of Minecraft 1.16, you can now barter with piglins. and obtain some pretty good loot from them. Some players (that have lots of gold) may find that this is too overpowered and they can't explain why the piglins have so much stuff to sell for gold. Therefore, I propose the following:
- Carpet Option:
piglinBarterDailyLimit
- Min Value: -1
- Max Value: 1000
- Default Value: -1
- Suggested Values: -1, 0, (some positive values)
- What it does: If this value is set to -1, this limiter is disabled. If this value is set to 0, piglins will not give anything in return for bartering no matter what. Else, this represents how many times you can barter with a piglin before that piglin will stop giving you stuff in return for your gold.
Every 20 minutes, you can barter with a piglin X times, where X is the limit defined in the above setting. But if you try to barter with a piglin X+1 times within 20 minutes (or attack the piglin), the piglin will not give anything in return for 10 minutes, starting from the last time you attacked or tried to barter with the piglin.
See gnembon/fabric-carpet#313, was referred here as more approapiate place.
With all respect I don't think you understand carpet mod and I think your idea is bad. Carpet mod is for adding more opportunities and making tasks easier on the player, your rule would exclusively complicate mass and piglin trading and make small scale trading more annoying to do. If you want a feature to limit the players on your server suggest it on the paperspigot github or find a coder to help you.
@bencrazyalchemist With all respect I think that this mechanic is actually implemented to rein in a feature that could otherise be considered overpowered. Carpet mod is primarily for adding features that gnembon we feel are missing in the vanilla game, and to provide background information that is not already available in the vanilla game, which is why over time some bugfix carpet rules were removed, as mojang implemented them, and even the info entity
command got removed because of the data
command.
This rule would be instead be providing a reasonable lore for how piglins get so much different stuff in their pockets, and would make an interesting challenge out of what is currently a boring dropper, pressure plate and rs torch. This would not limit the players in any way, rather it would allow them to express their creativity in unique designs.
Also, the reason that this feature is not exactly bridging a gap in vanilla gameplay is the reason it was moved to carpet extra, the extra meaning that it is a feature that is not absolutely required, but would provide a fun side feature to add into a world.
Lastly, the fact that you say 'With all respect' and then 'I think your idea is bad' is rather ironical. If you have no respect for the idea, as you clearly stated, then maybe you shouldn't be pretending that you do and seeming even ruder.