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[Suggestion] Make acquiring gold ingots early game easier
zhguyu opened this issue · 8 comments
Drowned dropping copper in 1.17 does have a huge influence on how early progression works in skyblock. Although I do like the idea of crafting blast furnace using prismarine, it is still a great pain to get the gold ingots to cure villagers. 16 ingots translate to 144 nuggets, and getting 144 gold equipments from mob farm with a bare wooden sword is just not how it should work. We have already spent hours in the mob farm for 10 iron ingots, and that should be the end of this stage of the game. Still, the way to solve this is rather simple: make blasting gold items produce ingots instead of nuggets, or change the recipe of golden apples to use nuggets just like in the good old days (not preferred since zombified piglin farm later would produce a lot of nuggets). Farming for 16 gold items is reasonable before we can leave the mob farm for good.
Besides, how about replacing the prismarine blocks in the blast furnace recipe by blocks of copper? This would motivate players to build drowned farm just like they did in 1.16, and give the progression a more "vanilla" feel. And block of copper also suits the recipe better in the way that it's actually metal.
I agree getting gold is grindy, but when something is doable with vanilla, I don't want to change it to make it easier. For some people that would take away the sense of accomplishment. However, by editing the datapack, it would be pretty simple to make these custom changes yourself.
I like the idea of using copper blocks instead of prismarine blocks. In addition to what you said, it would also lessen the sometimes thousands of blocks trek to an ocean monument, only needing a river or ocean instead.
Thanks for the reply. In fact I’ve already edited the datapack to ease myself on the gold thing. 😂But yeah it’s not really a big deal anyway.
And I totally agree with your idea of how monument can be difficult to find. I literally bridged 2400+ blocks to reach the nearest monument (bad seed!).
And one less obvious advantage of drowned farms is that you don’t have to rebuild the whole thing later because the most efficient design can already be realized with only wood and water.
This sounds quite promising actually, especially since you said you've implemented it in your own playthrough. I don't know how much efforts do we need to get 300 pigs though, and how long we have to wait before a pair of pigs spawn on the grass.
In the mean time, I'd like to remind that we do have a (somehow) fireproof material in early game: netherrack, which can be crafted out of rotten flesh. This is a recipe added in the skyblock datapack. Zombified piglins are immune to fire so it should be fine. Thus building a prismarine farm is not needed.
By the way, I do realise in my own playthrough that a minor flaw is introduced by the blast furnace recipe: it allows players to recruit armourer villagers before getting lava from a wandering trader. It's not a big deal at all - but it's tempting.
There actually is a way to get gold in the overworld, and it is again involving drowneds: get some copper to build a lightning rod, build a pig farm and then place a lightning rod between your pigs (you need about 300 of them). Then just wait until a lightning strikes your pigs (let it run overnight) and they will be converted into zombified piglins that you can kill to get gold nuggets and occasionally even ingots. And since it is not advisable to build a lightning based farm out of wood this way even encourages players to build a prismarine farm.
I tried this out in my skyblock world and it works like a charm - you can even build some kind of semi-automatic farm out of it. And it is completely vanilla and not even that grindy.
So technically the blast furnace recipe would not even be necessary.
You are right, I forgot about that netherrack recipe because I removed it from my playthrough and added it into the piglin bartering loot table instead.
Getting a pair of pigs to spawn works quite fast in my experience as soon as you are at Y0. And breeding them can be made (semi-)automatic by having the player in a water stream floating past some pig pairs. If you place the pigs on open trap doors, the baby pigs will just fall through as soon as they spawn. Then you can collect them with a water stream under your farm and bring them to a central place with a lightning rod.
There actually is a way to get gold in the overworld, and it is again involving drowneds: get some copper to build a lightning rod, build a pig farm and then place a lightning rod between your pigs (you need about 300 of them). Then just wait until a lightning strikes your pigs (let it run overnight) and they will be converted into zombified piglins that you can kill to get gold nuggets and occasionally even ingots. And since it is not advisable to build a lightning based farm out of wood this way even encourages players to build a prismarine farm. I tried this out in my skyblock world and it works like a charm - you can even build some kind of semi-automatic farm out of it. And it is completely vanilla and not even that grindy. So technically the blast furnace recipe would not even be necessary.
As of 1.3.1, this is now the intended (and only?) way to get the required gold.