movableBlockEntities option makes some setup unmovable (related with pushLimit)
aria1th opened this issue ยท 3 comments
used Litematic file + where you can check it
I searched issue tracker but noone has reported it so I think its not fixed at recent version.
Issue : MBE disables some TNT duping setup in weird way.
How to reproduce:
paste that litematic (or setup the duper)
/carpet movableBlockEntities false and check it working.
/carpet movableBlockEntities true then it does not move the setup.
Why it happens?
It seems like messing up pushlimit codes.
do /carpet pushLimit 14, then it works again.
That is caused by the movable block entities in your piston setup counting towards the piston push limit like regular blocks, which is most likely intended.