Is there a way to make 'spawn mobcaps set 200' changes premament (not for one session only)
swistakk1 opened this issue ยท 3 comments
Currently, that would have to be done in a Scarpet app, but I could see spawn mobcaps setDefault 200
being a possibility. The command would save the hostile mob cap to carpet.conf
. Then, on load, the carpet.conf
is read in and if a rule such as hostileMobCap
is found, then it's value <N>
is used as the hostile mob cap, as if you ran spawn mobcaps set <N>
while the world was loading.
I recognize that one would want to set a mobcap in a world to some value, but that is part of the spawn command where you can set a few other things, and mobcap is one of them and they are meant to be temporary.
As James pointed out - you can easily achieve it with a datapack, or a simple scarpet app. Just create a text document in the world scripts folder rename it to like mobcap.sc and edit it to
run('spawn mobcaps set 200')
and it will load every time you run your world