Tick warp kills mobs that wouldn't die without tick warp
Yadokingu opened this issue ยท 3 comments
fabric-carpet-1.19-1.4.79+v220607
I'm running a somewhat modified version of Gnembons portal guardian farm. Usually once every maybe 20 spawn-kill-cycles a guardian might die before reaching the killing chamber. But when I run a tick warp, a bunch of guardians die every single time. I'm not sure if it's due to entity cramming or fall damage. But it's certainly not like the game behaves with normal tick-speed.
I can upload a world-download, should that be necessary.
That's strange, given a tick warp only removes the waiting time minecraft would apply normally, doesn't touch anything else in the gameplay loop.
Do you have some clear reproduction instructions that always show this difference? I wouldn't know how to debug it else, given it's the first time I hear of an issue with this and wouldn't know where to start debugging.
I wouldn't know how to reproduce it other than with my farm. There I can reliably reproduce it. So I attached a world download.
It's at 126 12 632.
Usually all the guardians will make it to the killing chamber alive, but when you start a tick warp, a bunch of them will die in the nether, spilling their drops there and a few through the portal.
Again, not sure if they cram, fall or freeze to death, but it's not consistent with their behaviour at normal tick speed.
So to reproduce just run the farm a few cycles at normal speed and then a few cycles under tick warp. You'll see the difference, with the items from the prematurely killed guardians spilling through the portal. The farm is started by throwing a harming II splash potion at the trip wire. It supplies new splash potions automatically after a set interval.