Carpet

Carpet

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EntityActionPlayerPack does not implement Scarpet events causing /player command bypass things

aria1th opened this issue ยท 0 comments

commented

Most of scarpet events / mixins are related to ServerGamePacketListenerImpl, makes things inconsistent:

player use won't trigger scarpet events
player use will bypass /carpet InteractionUpdates false
player attack won't trigger scarpet events

etc...

player connection is handled with separate connection, is triggered.