__on_inventory_change(player, call(screen, action, data)) language improvement
IceWolf23 opened this issue ยท 2 comments
Add __on_inventory_change()
method which is called whenever the player performs an action in a normal inventory, such as when you press E and move an item or when you open a Furnace interface and start cooking some item
the method should work the same way as create_screen() at the callback level only it is called exclusively for vanilla/non-scarpet GUIs
i ve talked about that with replace-item. A preliminary plan is to creat a function: get_current_screen(player, callback?)
,which returns the player`s GUI as a screen value (and you may append a callback to it), and an event that fires when player opens GUI.
with this 2, you can do what ever you want.
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and i want to know if you have solve the problem #1604 ? you did not update it anymore. if you solve it, you can close it.
i ve talked about that with replace-item. A preliminary plan is to creat a function:
get_current_screen(player, callback?)
,which returns the player`s GUI as a screen value (and you may append a callback to it), and an event that fires when player opens GUI.with this 2, you can do what ever you want.
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and i want to know if you have solve the problem #1604 ? you did not update it anymore. if you solve it, you can close it.
is it possible to know approximately when these functions will be available?