Cancelling `__on_player_message` desyncs signatures, kicking the player on the next signed message/command
altrisi opened this issue ยท 1 comments
altrisi commented
This is why you test stuff in prod.
Looking into it.
altrisi commented
Best I can do for now is assume the Fabric API implementation is correct and change ours to that (given I only have one account and can't test if it desyncs with other players).