Carpet

Carpet

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Cancelling `__on_player_message` desyncs signatures, kicking the player on the next signed message/command

altrisi opened this issue ยท 1 comments

commented

This is why you test stuff in prod.

Looking into it.

commented

Best I can do for now is assume the Fabric API implementation is correct and change ours to that (given I only have one account and can't test if it desyncs with other players).