Carpet

Carpet

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[Suggestion] Modifying Shulker End City Spawn Rates

Jaycee733 opened this issue ยท 2 comments

commented

I love the idea of shulker's respawning in End Cities, however their spawn rates are too high for my liking, could there be a way to change their spawn rates?

(Sorry if there is one already that I don't know about)

commented

I guess you could do with scarpet:

__on_tick()->(
    probalility=0.50//modifiable
    
    for(entity_selector('@e[type=shulker,tag=!keep]')
        if(rand(1000)>probability*1000,
            modify(_,'kill'),
            modify(_,'tag','keep')
        )
    )
);

and then probability is the fraction of shulkers (comparing to the amount you have right now) that you feel is tolerable. i.e: if you choose 0.7, then 30% of shulkers will be killed.

commented

yeah, just instead of 'kill' -> 'remove'