Pausing the game during /tick warp breaks the tick warp.
wbourne0 opened this issue ยท 2 comments
Not very familiar with this repo (or java in general) though this looks like a bug:
When running /tick warp
I've noticed that when I click on a command block it ends, with an insane tps (eg 238,841) (to clarify this isn't accurate, it's just stopping).
Here's an example of it.
Edit: Nvm its when the game is paused, nothing related to command blocks other than the fact that they pause the game - when on a server or open to lan this issue does not occur.
Technically its not a bug - pausing the game still runs the game just doesn't process it, game still ticks, just very, very fast. But I take that suggestion as to skip counting ticks when game is paused, which makes sense, since it would be less confusing. Proper stopping of tick warp shoudl only be /tick warp
or /tick warp 0
@gnembon oh ok. Didn't think of that, makes sense.