[bug] optimizeTNT results in incorrect entity behavior
Fallen-Breath opened this issue ยท 2 comments
As is shown in the video: https://youtu.be/KIx3PhF37es
The wrong behaviors of boost tnt can even be different after switch on optimizeTNT (all tnts go up far / go a up a little bit)
This issue doesn't occur in mc 1.15.2 + fabric carpet 1.4.8
WDL if needed:
optTNT qwq.zip
Environment
- mc 1.16.4
- fabric-loader 0.10.6+build.214
- fabric-carpet 1.4.20
Seems like the bug with TNT in snapshots that was fixed by adding a specific check for TNT entities, related to eye height.
I think I fixed it. Making PR in a sec.
@Fallen-Breath Could you try with https://github.com/gnembon/fabric-carpet/actions/runs/406049293 and make sure it doesn't break anything else? I may have broken something else, I'm not an expert in explosion code. Hopefully I haven't.