[Bug][Scarpet] Water blocks cause weird rendering if below/behind a shape drawn by scarpet draw_shape
Crec0 opened this issue ยท 4 comments
Water is rendered above the scarpet draw_shape which causes it to look weird and unnatural.
Steps to reproduce the behavior:
- draw any shape using draw_shape function from scarpet above a water body or water block
Water should be under the drawn shape when shape is drawn above the water
Environment
- Carpet version: 1.4.38+v210527
- Minecraft version: 1.16.5
I've noted that this is also the case with rendering apps like minihud etc, so it's definitely a client thing