Carry On

Carry On

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Blacklist config not blacklisting mods

AryaRaiin opened this issue ยท 3 comments

commented

Expected Behavior

Adding entries to the blacklist section of carryon-server.toml stops certain blocks/mods from being carryable. Ex: Adding "doggytalents:*" should blacklist Doggy Talents mobs

Actual Behavior

Adding additional blacklist entries seems to have no effect, as the blocks and entities can still be picked-up. This is happening with multiple mods, including Create and Doggy Talents.

Steps to Reproduce

Two ways:

  1. Download the modpack, Chill Times
  2. Launch Chill Times
  3. In creative, spawn a dog using the Doggy Charm and attempt to pick it up.

OR

  1. Create a forge 28.1.110 instance
  2. Add Carry On and Doggy Talents
  3. Add Doggy Talents ("doggytalents:*") to the blacklist or paste my config in: https://pastebin.com/wYpsu0yY
  4. Launch with those installed
  5. In creative spawn a dog using the Doggy Charm and attempt to pick it up

Version of Minecraft, Carry On, Forge

Minecraft: 1.14.4
Carry On: v1.12.4
Forge: 28.1.110

Screenshots encouraged

My Carry On server config:
https://pastebin.com/1TmeLrfH

Modpack:
https://www.curseforge.com/minecraft/modpacks/chill-times/files

I apologize in advance if this is user error, but this has been allowing some pretty significant exploits within my modpack. Thank you for your time!

commented

Just as a sanity check, did you edit the right config file? This is one of the most common issues that I see happen. You need to edit the config in the world folder, not the one in the config folder. The one in the config is just a template for when new worlds are created, but it doesn't affect already created worlds.

commented

Apologies, took me a bit to respond.
Thanks for clarifying! Had no idea that's how it worked. I'll keep that in mind for my future modpacks!

commented

Great! Yeah I think it's confusing as well I wish Forge would have made some PSA but no :/