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[1.12] Picking Up Death Animations

officialMECH opened this issue ยท 1 comments

commented

So I found an interesting discovery when messing around with the mod. Whenever an entity enters the death animation, apparently you can pick them up while they are in the middle of it.

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I tested this with a variety of different entities to see what results I get, but it doesn't have any effect in terms of major exploits. However, there was one major oddity that might raise some level of concern.

If an entity triggers an event after the death animation (i.e. Slimes summoning their smaller counterparts), you can trigger that event every time you pick the entity up in the death state. This means you can activate the trigger as much as you want every time you pick up the entity in that state.

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(This was the effect from one Slime.)

While you can repeat the animation trigger every time you pick up the death state, the internal timer of the animation will be saved each time, so you cannot repeat the trigger indefinitely.

commented

Thanks for the detail! I will add additional checks to make sure the entity is not dying.