Can't pickup chests any more with CarryOn 1.5.1 / weird display when carrying baby animals
digi-tal-it opened this issue ยท 16 comments
I can't carry chests any more with CO 1.5.1
MC 1.12.2 server
forge .2501
I don't know if this is with version 1.5.1 or prior, because I haven't tried to carry a chest for longer. I can carry entities like animania animals but chests don't work. Config file is untouched, i only changed the keys from shift - right click to alt - right click. With this and an older version of CO i could carry chest.
When I try to carry a baby animal from animania, it takes the whole screen and i can't look at where i am going. I have to switch to 3rd person to see the surrounding. In 3rd person everything looks good but in first person the baby animal takes the whole screen.
I have the same problem in "Modern Skyblock 2". Can't pickup chests and getting a lot of errors when starting the client/server. Might be a incompatibility with quark? Log: https://gist.github.com/Dasl0ki/8b8f4b54f9dd476a23b419e0fa7ec9f4
When it stopped working i rebind to LMENU (Left Alt) to test if it's a possible conflict, but that didn't helped. I rebind it even to some unused keys like Numpad 1 or similar, didn't work with these either. Also i reinstalled the instances many times (due to some other testing) and sadly it didn't worked in any of these instances.
Can confirm same issue in Modern Skyblock 2 v 2.5.1, with version Carry On 1.5.1.
Oddly enough, I remember it working in previous versions.
Did some further testing. It works on Modern Skyblock v2.5.0 with version Carry On 1.5.1. Checked configs, both modpack have the same configs, both running on Forge 2500.
Posting mod differences below (The non-working modpack has these, the working one does not):
- Added ae2stuff
- Added Environmental Materials
- Removed Better Placement
However, the normal LSHIFT interaction with tile entities within the range set in the configs, is disabled e.g. Cannot look into chests, cannot access furnace inventory
Outside of the range, fine - inventory access works as expected
Doubt it, since I tested both using the same Forge version. Suspecting a mod interaction issue
That makes sense! Because when I tested it, I was able to pick up entities just fine, because they aren't handled by FTBUtils
Carry On did not work for me to but after a bit of testing i found that its FTBlib and FTB Utilities that make carry on mod not work correct. :D
Really? That's odd. Might be something to do with the Chunk Permissions thing in those mods
I have the FTB Utilities installed, but I can't remove them for testing purposes because I need them on my server. I will try in singleplayer without FTB Mods installed.
I guess there was some change with FTB Utils that messed with Carry On's integration.