Transparent entities with shaders on
spaghettube opened this issue ยท 3 comments
Expected Behavior
Not transparent entities when shaders on
Actual Behavior
Entities transparent when picked up, shaders on
Steps to Reproduce
Pick up an entity and look at it at direct sun light. I've reported this to the complementary dev and he said
"Emin โ Today at 12:15 AM
The entity isn't being drawn into the depth buffer then ๐
This is a problem that can't be fixed in the shader side"
Version of Minecraft, Carry On, Forge/Fabric
1.19.2, fabric 0.14.14, carryon 2.0.4.6 and a whole lotta other universal side mods, including iris 1.4.5 and sodium 0.4.4
Screenshots encouraged
Issue goes away when I disable light shafts on complementary reimagined:
Also having this issue as of 5/6 when using Oculus on Forge using both versions of Complementary Shaders. The issue occurs with Carry On, Oculus, and Rubidium enabled.
(Oculus is the forge port of Iris, Rubidium is forge port of Sodium)
Edit: The transparency issue does not occur when using the same shaders with OptiFine, although held entities an the arms don't seem to have soft shading on them
Screenshots when using shaders + optifine
The pig when not being carried for reference