Carry On

Carry On

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Transparent entities with shaders on

spaghettube opened this issue ยท 3 comments

commented

Expected Behavior

Not transparent entities when shaders on

Actual Behavior

Entities transparent when picked up, shaders on

Steps to Reproduce

Pick up an entity and look at it at direct sun light. I've reported this to the complementary dev and he said
"Emin โ€” Today at 12:15 AM
The entity isn't being drawn into the depth buffer then ๐Ÿ˜”
This is a problem that can't be fixed in the shader side"

Version of Minecraft, Carry On, Forge/Fabric

1.19.2, fabric 0.14.14, carryon 2.0.4.6 and a whole lotta other universal side mods, including iris 1.4.5 and sodium 0.4.4

Screenshots encouraged

Issue goes away when I disable light shafts on complementary reimagined:

2023-02-21_00 33 20
2023-02-21_00 33 27

commented

Same issue with oculus using Nostalgia shaders.

commented

Also having this issue as of 5/6 when using Oculus on Forge using both versions of Complementary Shaders. The issue occurs with Carry On, Oculus, and Rubidium enabled.
(Oculus is the forge port of Iris, Rubidium is forge port of Sodium)

Edit: The transparency issue does not occur when using the same shaders with OptiFine, although held entities an the arms don't seem to have soft shading on them

Screenshots when using shaders + optifine
2023-05-06_13 46 24
2023-05-06_13 46 28
The pig when not being carried for reference
2023-05-06_13 50 06

commented

Same issue with iris photon v1 shaders