Entities stacking.
Aceplante opened this issue ยท 2 comments
Why do entities stack? If this is intentional, can it at least be configurable?
Expected Behavior
Entities to be placed on the ground next to the existing one
Actual Behavior
Entities stack if you accidently click on their hitbox
Steps to Reproduce
Make a pen
Fill it with pigs
Try to put another one it
It will be almost impossible to not have it stack on an existing pig
Version of Minecraft, Carry On, Forge/Fabric
Forge 1.18
Not sure about Forge 1.18, but on 1.19 versions we have lots of config options to alter stacking, such as maxEntityStackLimit
to specify how many entities can be stacked at once, useWhitelistStacking
+ allowedStacking
to let only whitelisted entities stack, stackableEntities
can disable the feature altogether, entitySizeMattersStacking
defines whether the size of the entity matters and forbiddenStacking
lets you blacklist mobs without using a whitelist. All of these are located in carryon-common.json