heres a little feedback on some major issues with one or more spells
dataesucsdeek opened this issue ยท 19 comments
heres a more detailed list of things you should iron out:
missile barrage shouldnt fire 2-3 missiles per use.
and level one missile barrage has a weird delay after u cast it, which takes 1-2 seconds to actually fire the missiles. after pressing the cast key.
replace it with something similar to an automatic projectile spell, like blaze storm, where you continously shoot missiles, in a barrage, that has some innaccuracy, also scale the missiles down to 0.5x size, so you can actually see what youre shooting at, also itll help immersion by scaling it by comparing it to the players size.
flash bang is really underwhelming and it has no radius. lvl 1 should have a 3 block range. with a 1.5 second stun, so its balanced as a low level spell. at max level it should have a 5 block range with 10 seconds of stun. (or similar)
cooldown should be atleast 30 seconds, when it comes to bosses its overpowered if not rebalanced.
disabling swipe for some reason is a recast spell. that uses the same base the barrage does, where it only does the attack after you use up all the casts on it. making it very weird and personally, overpowered or unusable.
recasting it doesnt do the first swipe. it waits till all uses are consumed to do the attack. resulting in over 200damage instantly.
(version: 1.2.2 | 1.20.1)
if you could make this happen it would help so much, i always hated shooting missiles the same size as my player and, since theres an ability to shoot out an ignis sword thats much smaller likea fireball, missile barage should also be reworked into an automatic fire spell like some of the ones from the T.O compatibility/addon for irons/cataclysm, and such.
i took the original comment off of the curseforge page cause i can agree that theres no actual automatic firing spell for rockets yet, and as a technomancer, variety is key. giving us more things to play with more differences between spells would help alot
also, i hope you continue to release versions for 1.20.1
theres many mods i have for that version that dont support neoforge or anything newer.
since cataclysm is for 1.20.1 also, the 2 main versions its being developed on. i hope you continue releasing for that version.
if you could. please add more melee spells too!
such stuff like ground slams or spells related to physical power.
I'll take these into consideration! The delay for Missile Barrage is intentional, I tried to recreate how the Prowler shoots its missile but I can make it a continuous cast spell. Disabling Swipe is intentionally meant to be a charge up spell, but I can nerf it if need be. I'll probably also change the animations and whatnot to make it feel smoother. I'm pretty sure Flash Bang does have a radius? Unless I forgot to add it somehow, I'll look into that and giving some visual cues to it. I'm also trying to make my addon different from T.O, so I want to try to do stuff my own way with the vision I have for this mod; I want it to be its own thing rather than being constantly compared to (not mad at you btw).
1.20.1 will probably get one more content update before I stop working on it. Unfortunately 1.20.1 isn't my main version that I play on, and I'd rather have all my mods on one version that I enjoy rather than having them be spread all over the place.
I'll def add more melee spells! Those are my personal favorite to make :)
I'll take these into consideration! The delay for Missile Barrage is intentional, I tried to recreate how the Prowler shoots its missile but I can make it a continuous cast spell. Disabling Swipe is intentionally meant to be a charge up spell, but I can nerf it if need be. I'll probably also change the animations and whatnot to make it feel smoother. I'm pretty sure Flash Bang does have a radius? Unless I forgot to add it somehow, I'll look into that and giving some visual cues to it. I'm also trying to make my addon different from T.O, so I want to try to do stuff my own way with the vision I have for this mod; I want it to be its own thing rather than being constantly compared to (not mad at you btw). 1.20.1 will probably get one more content update before I stop working on it. Unfortunately 1.20.1 isn't my main version that I play on, and I'd rather have all my mods on one version that I enjoy rather than having them be spread all over the place. I'll def add more melee spells! Those are my personal favorite to make :)
sorry but i dont think that this is a "radius" to a GRENADE...
yeah you didnt really add a reasonable radius to the grenade. the max level variant is super overpowered, it stuns for too long, but at the same time it has no range...
which defeats the purpose of the spell being a grenade. you could however add a RAY spell that shoots a red pulse beam that causes an electric emp discharge at the point of impact. EMP ray or something. more fallout-styled laser spells would widen the arsenalincrease the cooldown to 30
make lvl 8 have 5 seconds of stum max
increase radius of lvl 1 to 1.5
and lvl 8 to 5 radius
and scale everything inbetween around that
it would help alot turning a grenade into a grenade.
also thanks for responding bro, yeah the biggest change id like is for you to turn the missile barrage into an automaticly firing missile attack that shoots smaller missiles
like 0.5x the size of the original missile barrage spell.
or make an alternative spell around the automatic firing mechanic.
also can you please make a version of the disabling slash thats not a charged attack? i wanna use it like a blood magic strike spell. like the fire one, where its just a slash with your weapon. a standard melee spell
one last note: im not comparing you to t.o
but i am saying how theres some things that t.o didnt consider
that id like for you to include. like multiple missile spells. keep missile barrage as it is. and make a 2nd one called missile assault. that automatically fires smaller unguided smaller missiles out of the player in a spread cone. like 0.5x the sizeof the rockets of the original missile spell, to make it into a missile machine gun. id really like that. since the harbringer rapidly shoots smaller missiles at you during the fight too, along with the lasers.
thanks for considering this, i love mods that allow me to copy my most favorite bosses down to the teeth
i guess you could consider this more of a suggestion than a bug report. so you can close it if you feel like it. if you wanna let me know anything or you wanna fill me in on changes you can message me and when i have time ill respond.
i just really like to have similar spells, but in different categories. like why cant ice magic have an icicle machine gun spell. or similar for earth. why cant we throw rocks rapidly?
hope you understand!
if youre stillreading this
theres a spell called aqua missiles
that would be a very good spell base for the missile barrage
homeing
fires automatically
has aoe
but i hate that its water magic
it also attacks everything around the player. anything.
which is what the harbringer does. shoots a spray of missiles in all directions.
the problem is, its from t.o's magic. and idk if youre allowed to copy from it. none the less. it would be the best way to imitate the missile barrage
imma put in one last message since im too big of a talker,
what if you could add a new spell category called "acrobat"
its ONLY movement spells. like grant haste. grant speed. dash in camera direction. so im not forced to use fire class abilities for movement if im using blood only. or lightning only!
