Incompatibility with the mod Enhanced AI
Supertartory opened this issue ยท 2 comments
Something me and a friend noticed when trying to curate a modpack was with the mod Enhanced AI the dweller doesn't give chase it only flees; it acts just like a passive mob
because they remove all previously existing target goals (targeting the player) when adding their own (to all mobs)
this obviously removes all the custom logic which might have been within those goals
this will brick various entities (or at least their targeting logic)
you will have to use their blacklist config in enhancedai-common.toml
-> [Base.Targeting."Entity Blacklist"]