CC: Tweaked

CC: Tweaked

57M Downloads

[Question] Just few questions

JoeSGT opened this issue ยท 5 comments

commented

Hello i just saw your fork and i have a few question with it if you don't mind answering them

  1. i am using original version of computercraft if i switch over to your fork how will it effect my world from switching too ComputerCraft to CC-Tweaked?

  2. Is this fork aim to fix ComputCraft bugs?

  3. How is this better performance then the original computercraft?

Thanks

commented

Not a problem at all, always happy to answer queries:

  1. You should be able to switch between ComputerCraft and CC:Tweaked with no issue. Aside from adding one new block (and corresponding item), there aren't any changes to the save format.

  2. The aim of this fork is to provide more regular releases of CC, with many of the latest PRs merged. I'm definitely committed to squashing CC bugs, but I generally fix the original mod and then copy changes across to here.

  3. Just a couple of things off the top of my head:

    • Reduce network traffic of computers by only sending changes when needed.
    • Remove multiple block lookups in monitor code
    • Minor improvements to the Lua VM to reduce instruction overhead.

    I can't say this results in any tangible TPS/FPS gains, but it definitely doesn't do any harm.

Hope that helps!

commented

Thanks you, going definitely going to switch over to this one Thanks you for taking the time out of you day to fix up this mod <3

commented

Oh and something i forgot,
one more thing
how do you trust mining turtles ? using GriefPrevention(Spongepowered)
because on the original mod you cannot

commented

Turtles should now act as whoever placed them, so they should "just work" in claims. However due to some Sponge/GP oddities it's not quite working as expected.

commented

Ah! i hope it get fixed soon! thanks you very much !