CC: Tweaked

CC: Tweaked

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commands.getBlockInfos checks for >=4096, not >4096 when error-checking

Hex4dec opened this issue · 7 comments

commented

Minecraft Version

1.20.x

Version

1.110.1

Details

Use commands.getBlockInfos on a 16x16x16 area. It will error with "Too many blocks", contradicting the documentation, and avoiding the nice round number of 16^3.

commented

You know, it would be nice to just redesign commands.getBlockInfos to be generally more sane. The data it returns is impossible to deal with because of the lack of documentation of the flattened yzx coordinate space. I have tried countless different ways of iterating over the table and none of them have worked successfully for me.

commented

lack of documentation of the flattened yzx coordinate space.,

Quoting the documentation,

Blocks are traversed by ascending y level, followed by z and x - the returned table may be indexed using x + z*width + y*depth*depth.

Have you tried iterating using that?

for y = 1, ylimit do
  for z = 1, zlimit do
    for x = 1, xlimit do
      local block = blocks[x + z*zlimit + y*ylimit*ylimit]
      -- ...
    end
  end
end
commented

I have. I may be doing something wrong but that just returns garbage not in the shape of the blocks scanned. I will try again to see if the gods have decided to make my code work again.

commented

Seems like for the life of me, I cannot reproduce this, I assume this is just user error on my part. I'll close this (feel free to reopen if you want to track the documentation issue)

commented

Also, shouldnt depth refer to the zlimit and width refer to the xlimit? (height for ylimit)
Have you even tested your code?

commented

The following works. I don't want to know why and I don't want to make it cleaner. However this does not fix this issue:

local i = 0
for y = 1,ysize do
  for z = 1,zsize do
    for x = 1,xsize do
      i = i + 1
      blocks[i]...
    end
  end
end
commented

Thanks for the report! Oh, that's very odd — the code definitely uses > rather than >=. so I'm not sure why it's not working. Could you provide an example call where this is failing — I've done a quick test, and it seems to be working fine for the few cases I've tested.

A screenshot of CC's Lua REPL, testing various calls to commands.getBlockInfos. Most of the calls have exactly 4096 blocks and work.

Ahh, sorry. That expression in the documentation is entirely wrong, it should be x + z*width + y*width*depth + 1 instead. I'll fix that up, and try to flesh it out with a proper example.