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Chat command duplicating message glitch

07Productions opened this issue ยท 7 comments

commented

Minecraft Version

1.20.1

Version

I am using 1.18.2 for minecraft (it doesn't let me select it) V 1.101.2

Details

This happens when I host to chatroom servers and join both of them, my messages start duplicating

image

commented

In addition to this I found out messaging from two different chatrooms still show up regardless of chatroom name

commented

This happens when I host two chatroom servers

Sorry, just to clarify here, are you hosting these servers on the same computer or different ones?

commented

This happens when I host two chatroom servers

Sorry, just to clarify here, are you hosting these servers on the same computer or different ones?

Different computers, two computers which are servers and two which are connected to separate servers

commented

Could you provide more information about your setup? A screenshot how it's cabled or is it wireless? What commands you run on which computers and in which order.

commented

Could you provide more information about your setup? A screenshot how it's cabled or is it wireless? What commands you run on which computers and in which order.

It is all wireless, the two servers are put away not too far, one uses the command "chat host name1" and the other server does "chat host name2", then the two chat computers join, one joins name1 using "chat join name1" and the other uses "chat join name2", however, after the second computer joins separate chatroom the text starts to duplicate and is displayed in the other chatroom.

commented

Thank you for the extra information, that's very helpful.

This definitely shouldn't be normally possible. The only way I think this can happen is if the two computers have the same id (which might happen if they've been duplicated in creative). Can you run the id program on each computer (or os.getComputerID() in the lua REPL), and check whether this is/isn't the case?

commented

Thank you for the extra information, that's very helpful.

This definitely shouldn't be normally possible. The only way I think this can happen is if the two computers have the same id (which might happen if they've been duplicated in creative). Can you run the id program on each computer (or os.getComputerID() in the lua REPL), and check whether this is/isn't the case?

Yes! That was definitely the problem, I must have tried to replace both servers in an attempt to fix the issue but used the same block since both servers had an id of "15".

My apologies for making this mistake.