CC: Tweaked

CC: Tweaked

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EnderStorage Enderchest reset if turtle.place()

thewho333 opened this issue ยท 11 comments

commented

Minecraft: 1.12.2
CC: Tweaked 1.82.3 (newest)
Enderstorage: 2.4.5.135 (newest)
Pack: FTB Ultimate Reloaded (with CC:Tweaked added)

Bug/configerror(?)
If a turtle places a colored(!) enderchest from the mod "enderstorage" it resets to the default "white, white, white, no diamond" which means only one player can use for example a mining script that uses enderchests.
I also got a server crash when right clicking a Thermal Expansion strongbox that a turtle has placed. Sorry, no I don't have the log file.

commented

I'm sorry, seems to be a Enderstorage bug
https://github.com/TheCBProject/EnderStorage/issues/70

commented

Tried "Octahedroid" and that's the same. Resets to channel 0 every time a turtle places one

commented

I'm unable to reproduce the EnderStorage or Thermal Expansion issue. Octahedroids don't appear to preserve their channel when broken for me, so I wasn't able to try that one at all.

Tried using just the following mod versions:

  • Forge: 14.23.4.2749 or 14.23.5.2838.
  • CC:Tweaked: 1.82.3
  • CodeChickenLib: 3.2.2.353
  • CoFHCore: 4.6.3.26
  • CoFHWorld: 1.3.1.7
  • EnderStorage: 2.4.5.135
  • Octahedroid: 1.0.3
  • RedstoneFlux: 1.12-2.1.0.6
  • ThermalExpansion: 5.5.4.43
  • ThermalFoundation: 2.6.3.27

It's possible there's another mod messing with block placing logic - if you can still reproduce this, it may be worth doing the standard binary search - remove half the mods, until you can find a minimal set under which the issue still occurs.

commented

@admiral0 If you were able to reproduce, can your logs, and a list of mods you were using. As mentioned earlier up, I can't reproduce with just CC:T and any of those mods, so I suspect something else is interfering.

The code you linked should be fine - ItemStack.onItemUseFirst just looks like this:

EnumActionResult result = getItem().onItemUseFirst(playerIn, worldIn, pos, side, hitX, hitY, hitZ, hand);
if (result == EnumActionResult.SUCCESS) {
  playerIn.addStat(StatList.getObjectUseStats(this.item));
}
return result;

We're not doing anything radically different - just not incrementing the stat on the fake player (though truth be told, that change is probably superfluous).

commented

I can reproduce with turtle.place() -> the ender chest resets to white/white/white.

Will investigate more this weekend

commented

Will try to reproduce this evening (UTC) in a controlled environment where I can step debug and see if I can figure it out. Could you reopen this in the meantime?

commented

I managed to exclude forge version difference as root cause. Trying to get my whole modpack loading in IntelliJ :D

commented

Found the culprit.

Minimal setup required to trigger the issue between ender chests and turtles. Weirdly enough it;s the Immersive Railroading mod. Mods:

Forge: 14.23.5.2838
CC:Tweaked 1.83.1
CodeChickenLib: 3.2.2.353
EnderStorage: 2.4.5.135
Track Api: 1.1 <- dependency
ImmersiveEngineering 0.12-89 <- dependency, no issue by itself
ImmersiveRailroading 1.6.1 <- culprit
commented

Thank you! I removed Immersive Railroading and it works as intended.

commented

This doesn't appear to be an issue on my end, so closing this for now.